[1][2] In the western shore of Norway, a widowed woman named Karen lives in a cabin in the woods with her son Espen.
Karen runs after and discovers that a mysterious old man who calls himself Old Erik, an old Norwegian name for the devil, has kidnapped Espen.
She sees old ruined villages where the people have mostly vanished or dead and the very few humans she meets have either been driven insane by grief and trauma, or commit suicide in front of her.
In the end, the island is empty of children due to its monstrous dangers, as well as diseases and starvation, thus pushing the people to insanity and trauma after the aftermath of The War.
To honor her son's sacrifice, Karen has to pick up the mantle of Old Erik because the instant the pact is broken, every child sacrificed will have been for nothing, and she will not let that happen.
As the player explores the woods they will find many hidden caves and passageways containing secrets about the island where the game takes place.
[5] The development team consists of Dan Wakefield (game designer, composer, sound designer and writer), Stian Willums (art director and character artist), Torje Dreng Andersen (environment artist), Torstein Vien (programmer) and Eirik R. A. Hanssen (programmer).