Ticktack

Like its much more elaborate French counterpart, Trictrac, it has the unusual feature that there are several different ways in which it can be won, including Toots and Rovers.

[2] However, Cotton gives an overview in The Compleat Gamester of 1674, an account which was reprinted until 1754, after which the game faded from view, being reported in Halliwell-Phillips (1881) as archaic.

[4] However, the game appears to be related to French Trictrac – there are several common features – which was commonly thought to derive from the rattling noise of the dice being thrown against the side rail of the board, however, Fiske suggests it may be "merely alliterative reduplication (having reference to the route taken by the men), signifying a forward and back movement after the manner of 'zig-zag'; or it may be the application... of an onomatopoetic word already existing (signifying any sharp, clattering sound).

[2] Black's aim is to move the 15 black pieces clockwise around the board from their first point along the remaining 11 points on the home side and then in the reverse direction on the far side of the board towards the bearing table before bearing them off.

[2] Willughby explains certain terms:[2] A point may be occupied by as many men as a player desires.

[b] Cotton states that some play the game with Toots (= Toutes above), Boveries (= Rovers) and Flyers.

In summary, Cotton's scheme is:[4] Several sources equate Ticktack to the French game of Trictrac.

Ticktack – the starting layout. White sits at the top.