Titan (Blizzard Entertainment project)

Kaplan said that, near the point of Titan's cancellation, the variety of skills they had in the game led to overpowered combinations, and described the result as "very cluttered and confused.

Initially the idea was that players would take the role of superhero-like characters that battled foes to maintain society, and then would spend their down time in casual activities like cooking or running businesses.

This also led to struggles with the art staff, who were designing a large amount of assets as the game's scope and focus constantly changed.

He explained that they were using lessons from the years of working on World of Warcraft, and he also emphasized the significance of players gaming with people they know as opposed to strangers.

[18] In an interview with Gamasutra in March 2011, Sams revealed that the game was playable and laid out a vision for the project to "still be growing strong" in ten, fifteen or twenty years, having "set a new mark in the industry.

Some also attributed the project's lack of focus to Pardo not committing to a vision for Titan, leaving the team chasing many different approaches to see what might work.

[9] Before 2013, the team focused on developing a vertical slice to present to Blizzard's management; while the demo showed off the gameplay, but lacked cohesion that linked these mechanics together.

[1] Blizzard president Mike Morhaime stated that the company was in the process of selecting a new direction for the project and re-envisioning what they want the game to be.

[9] Industry analysts believed that Blizzard recognized that unless Titan offered something significantly compelling over currently-active competing MMOs, it would not have succeeded in the market, and the decision to cancel the project, despite the cost, was a benefit to the company in the long run.

Part of the team was working to make the game engine support the ambitions for the title, but this left the content developers idle with no tools to create the gameplay.

[26] Metzen also said that due to the recent failure of Titan, the group suffered from poor morale, but the idea of a team-based shooter invigorated them, and helped to establish an optimistic narrative taking place in the near-future of Earth, encompassing a range of diverse heroes and characters.

However, in May 2023, Blizzard announced that they had discontinued the scale of this PvE mode, which initially was an attempt to bring in some of Titan's gameplay back into Overwatch, but which led to unfocused development.