Tom Clancy's Rainbow Six Extraction

A spin-off of Rainbow Six Siege (2015), Extraction is a cooperative multiplayer game in which players must work together to combat and defeat a type of parasite-like aliens called the Archæans.

[6] Like Siege, players can send out recon drones to scout the area, reinforce doors and windows to seal entrances, and shoot through walls.

In addition to the standard enemies, there are also special variants, such as the spikers that can shoot sharp projectiles from their body, and rooters that can slow the player down significantly.

[2] Teammates would become missing in action, as the team believed that this feature can induce a sense of tension, since players always need to decide whether they would continue venturing further into the containment zone at the risk of losing an operator temporarily.

[11] The game was delayed in October 2019 alongside two other Ubisoft titles to fiscal year 2020-2021 in order to give the team more time.

[19] Ubisoft also revealed on January 5, 2022 that Extraction would launch day one on Xbox Game Pass for Console, Cloud, and PC users.

[32] PC Gamer liked the vulnerability of characters, writing that "This fragility builds tension as we step deeper into enemy territory trying not to alert an Archaean long enough for it to scream", but criticized the higher difficulties as being unbalanced.

[27] GameSpot lauded the shooting mechanics, tactical depth generated by interconnected zones, and progression track, while criticizing the unremarkable story, operator disparity, and specific studies.

[25] Push Square called some of the art direction "spectacular", going on to similarly praise the health system, stealth, and setting while citing the unimpressive AI, enemy design, level progression, story, and lack of engaging gameplay as major drawbacks.

PCGamesN felt that the game misused Siege's mechanics and operators, "All of those ingredients are present in Extraction, but they’ve been mixed in such a way that they fail to impart any flavour."

[26] Game Informer praised the weapon handling, enemy variety, and polish, but called the title "incredibly safe and markedly less gripping than its predecessor.

"[24] EGM concluded that Siege's mechanics were successfully adapted for cooperative play but called the game "more boring than it has any right to be...more of an obligation than an escape.