Tom Clancy's ruthless.com

While objectives vary for the scenarios, in the campaign game the player must control seventy-five percent of the market for four turns.

These benefits add, as examples, five percent per level to all computer points generated (Whiz Kid) or let you go twice as deep into debt before becoming bankrupt and losing the game (Banker).

Each turn, you give the CEO two orders, choosing from the Corporate, R&D, Marketing, Admin, Human Resources, Acquisitions, Legal, Security and Computer groups.

At the end of each round, players get a comparative report that informs them on any newsworthy events such as how well (or how poorly) each company's stock prices are doing and any tragedies or executive promotions.

Each round players attempt to acquire a larger portion of the market (represented by tiles on the game board).

Doing this involves carrying out executive orders and negotiating to acquire the start-up companies that occasionally pop up around the game board.

The gameplay, multiplayer mode and interface were praised, while the main criticisms included the start difficult and the "poorly explained manual".