The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups.
Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
Another level is played primarily as a driving game, with the player using an armed car to destroy enemy vehicles.
Bond is sent to investigate a man called Elliot Carver during a party in Hamburg, Germany after a British warship sank in the South China Sea, with all hands going down.
He recovers Henry Gupta's GPS scrambler, which was used to lure the British navy into Chinese waters to try and spark an international incident.
Bond is then sent to a ski ridge in Hokkaido, Japan, to track down and kill chemical expert Satoshi Isagura, who is thought to be working for Elliot Carver after a nerve gas attack in Yokohama.
She makes it back to her lab to find the location of Carter's stealth boat, hidden in Hạ Long Bay.
Before the 1997 release of the film, MGM Interactive approached Black Ops Entertainment about developing a video game adaptation.
[7] The skiing and driving portions, along with the third-person perspective, were added to distinguish the game from GoldenEye, a first-person shooter which lacked such gameplay elements.
[9] For the sake of gameplay, the game includes some differences from the film such as skiing,[10][8] a feature that Black Ops was intent on adding.
[8][11][16] David Bishop, president of MGM Home Entertainment, said in June 1998, "We didn't see any benefit to following the script verbatim.
[10] The game's musical score was composed by Tommy Tallarico, and was released separately as Tomorrow Never Dies The Original Soundtrack from the Videogame.
[23] Adam Pavlacka of NextGen said of the game, "Take away the Bond license, and what's left is a very basic third-person shooter with little innovation.
"[33] In Japan, where the game was ported and published by Electronic Arts Square on February 10, 2000, Famitsu gave it a score of 27 out of 40.
[29] Following the success of GoldenEye, critics were disappointed with Tomorrow Never Dies, believing that it fell far short of the previous game.
"[3] IGN's Douglass C. Perry wrote, "Despite wanting to avoid comparisons, it's nearly impossible for TND to shake the legacy of Goldeneye".
[4] Uncle Dust of GamePro wrote in one review, "Unfortunate comparisons to Goldeneye will probably occur, and to that Tomorrow Never Dies is an inferior game.
"[5][b] In another GamePro review, Air Hendrix said, "You can't beat the marquee value of 007, so TND is worth renting to check its license to kill—even if there is no multiplayer action.
"[36][c] Scott Alan Marriott, writing for AllGame, felt that the game lacked the polishing that would be expected considering its delays.
[24] Joe Fielder of GameSpot stated that unlike GoldenEye, each mission in Tomorrow Never Dies "ends on an anticlimactic note, making you think, 'Oh, it's over?
[24][4] Marriott found the film-based clips to be short and of little value,[24] while Johnny Liu of GameRevolution wrote that much of the film footage "just doesn't flow because of the game's choppy graphics".
[24] Mears commended the game for its inclusion of skiing and driving portions, but also considered them "passable at best",[3] while Marriott praised them.
[24] Perry found the car level to be uninspired and considered the skiing portions to be "the biggest area of missed opportunities".