Torpedo! (wargame)

[1] Kirk Stroup, in Fire & Movement, commented, "While the game does not exactly bog down in paperwork — only sighted units are allowed on the board and search must be executed during each turn — there are moments when it resembles blind chess."

Although Stroup identified a number of problems and glitches, he concluded on a positive note, saying, "A fun game to play, and one that is quite tense at times.

"[2] In Issue 11 of The Grenadier, Karl Wiegers complained that "The effort invested by the designer in creating so many scenarios is pretty much lost in the abstraction of the game system; the tactical finesse needed by both participants in a submarine battle does not readily surface in Torpedo!

However, Weigers admitted that the lack of realism could be a problem for some players, writing, "the gamer with a serious interest in WWII naval combat will only be partially satisfied ...The level of abstraction is just too great to be very rewarding, and all sorts of historically unreasonable things can happen in the course of a scenario.

"[3] In Issue 11 of The Wargamer, Jim Hind found major problems with the game, writing, "Somewhere in the heart of Torpedo!

"[5] In a retrospective review written almost twenty-five years after this game's publication, Joe Scoleri didn't like the highly abstracted air rules, writing, "In short, if you are an air combat gamer looking for something with a more hard-core air-naval focus, this might not be your cup of tea.