Totems (video game)

Totems uses a Semantic Environment Sensing System (SESS), meaning all of these actions can be performed with one button and Gia will react automatically according to the place she is in the world.

Each spirit will be mapped to a face button on the 360 controller enabling players to pull off parkour moves and attacks very quickly.

Its CEO, Yves Grolet, and design director, Stephane Bura, ere the company's creative leaders.

Grolet and other core team members became known through their widely acclaimed PC game Outcast released in 1999 by Infogrames.

[2] Semantic Environment Sensing System was a technology which allows the player and all NPC characters to use the world as an open-ended playground, using each architectural feature as an opportunity for movement.