Town of Salem

On October 14, 2018, the game was released for iOS and Android mobile devices after a successful and long-supported Kickstarter fundraiser.

[3][4] Town of Salem is reportedly the largest online version of the classic social deduction party game Werewolf, with over 5 million registered users as of June 2017.

[8] The Town of Salem IP is now owned by the video game publisher Digital Bandidos as of August 5, 2024.

Players use a combination of role abilities, teamwork, communication, deduction and deception to facilitate their victory.

BlankMediaGames stated that the reason for this change was to combat spam and bot attacks plaguing the game.

It announced partnership with developer BlankMediaGames in August 2024, with the aim of bringing Town of Salem 2 to mobile.

[17][2] The game, now using a Unity base code, was released free-to-play on the Apple App Store and Google Play on October 14.

On April 2, 2019, BlankMediaGames announced development of a Unity version of the web browser and Steam games due to the discontinuation of Adobe Flash Player in 2020.

[25] A data breach that affected over 7.6 million Town of Salem accounts was exposed in an email to security firm DeHashed on December 28, 2018.

The breach involved a compromise of the servers and access to a database which included 7,633,234 unique email addresses.

[27][28][29][30] Investigative reporter Brian Krebs linked the hackers to Apophis Squad, a gang who made bomb threats against thousands of schools and launched distributed denial-of-service (DDoS) attacks.

The sequel offers more customization options, with players being able to purchase interior and path decorations for their houses in the shop, as well as move their character around freely in the lobby and after death in-game.

[33] Communication is improved, with the ability to tag players, keywords, and roles in chat, aiding in the discussion during the day.

The developers also revealed that sales for the game exceeded that of Town of Salem's Coven DLC and its mobile port launch.

Cox went on to criticize the game for being too complicated, and said that the experience "feels empty" due to the lack of face-to-face interaction.