Treasure Hunter G

Treasure Hunter G (トレジャーハンターG, Torejā Hantā Jī) is 1996 a turn-based tactical role-playing game developed by Sting Entertainment and published by Square exclusively for the Super Famicom, and in Japan.

They make new allies and enemies and embark on a quest to stop the Dark Lord's plan of reviving Bone Dino and destroying the world.

[1] The score for Treasure Hunter G was created by the seven composers that make up the Sting Symphony: Hitoshi Sakimoto, Mitsuhito Tanaka aka John Pee, Masaharu Iwata, Toshiaki Sakoda, Yoko Takada, Tomoko Matsui, and Akiko Goto.

The character sprites are pre-rendered from 3D models, rather than drawn by hand, akin to Super Mario RPG and Donkey Kong Country.

[1] This allowed for a feature used with similar 2D games of the era: character sprites can be quickly and easily created for eight directions instead of the usual four.