Trials of Mana

Trials of Mana builds on the gameplay of its predecessor with multiple enhancements, including the use of a time progression system with transitions from day to night and weekday to weekday in game time, and a wide range of character classes to choose from, which provides each character with an exclusive set of skills and status progression.

Although the game was only published in Japan, English-speaking players had been able to play Seiken Densetsu 3 due to an unofficial English fan translation released in 1999.

Seiken Densetsu 3 received considerable acclaim from reviewers, who praised the graphics as among the best ever made for the Super Famicom and the gameplay as an improved version of its predecessor's.

The plot received mixed reviews by critics, who found the overlapping stories to be interesting and to enhance replayability, but the characters and plotlines themselves to be flat and clichéd.

A 3D remake of the same name was announced alongside it, and released worldwide in April 2020 for Microsoft Windows, Nintendo Switch and PlayStation 4.

[5] Options such as changing equipment, casting spells, or checking status are performed by cycling through the game's Ring Commands—a circular menu which hovers over the controlled party member.

In addition, the character Kevin transforms into a werewolf when he fights at night, greatly increasing his attack power.

[6] The story takes place in a fictional world where Mana represents an ethereal, but finite, energy source.

[7] The game is set at a time when Mana starts to fade and peace has ended, as several people plot to unleash the Benevodons from the stones so as to gain ultimate power.

With the exception of Charlotte, the main character is soon told (or otherwise decides) to seek the advice of the Priest of Light in the Holy City Wendel.

It is then discovered that the main character's adversaries—the Crimson Wizard and the Darkshine Knight for Angela and Duran; Malocchio and Isabella for Riesz and Hawkeye; or Goremand and a mind-controlled Heath, for Kevin and Charlotte—have defeated the other two sets of primary enemies.

[32][33] Manga and anime artist Nobuteru Yūki was responsible for the character concept artwork, based on designs by Ishii.

[34] As the next generation of console hardware was close to release, the team were unable to "prolong" production or keep its existence quiet as they had done with Secret of Mana.

[37] A part cut from Trials of Mana before release was the end boss in the volcano dungeon; while planned from the outset, the team were short on time and so had to drop it.

[3] Square stated in a 1995 issue of its North American newsletter that they planned to release the game during the second half of the year.

[45] This is further supported by Brian Fehdrau, lead programmer for Square's contemporary game Secret of Evermore, who mentioned that Seiken Densetsu 3 had some software bugs, hindering its likelihood of being certified for release by Nintendo of America without extensive work.

[46] In 2020, series producer Masaru Oyamada revealed that the size of the game meant there was no spare capacity on the cartridge for localization data.

[37] There was an apparent misconception among video game fans that the SNES title Secret of Evermore was released in lieu of an English language version of Seiken Densetsu 3 in 1995.

During the development for the upcoming remake, members of Square Enix's Western teams suggested that the original title be made available as well.

Just as he did for Secret of Mana, Kikuta spent nearly 24 hours a day in his office, alternating between composing and editing to create a soundtrack that would be, according to him, "immersive" and "three-dimensional".

[61] The track "Meridian Child" from the original soundtrack was performed by the Kanagawa Philharmonic Orchestra for the fifth Orchestral Game Concert in 1996.

[63] One of the companion books of sheet music for the Mana series, the first edition of Seiken Densetsu Best Collection Piano Solo Sheet Music, included pieces from Seiken Densetsu 3, rewritten by Asako Niwa as beginning to intermediate level piano solos, though intended to sound like the originals.

[64] Due to its Japanese exclusivity, most of the English-language reviews for Seiken Densetsu 3 were published years after the initial release.

[65][68] The Brazilian SuperGamePower magazine also gave it a positive contemporary review, noting it as having some of the best graphics of any game on the SNES.

[67] Critics have also rated the game highly in retrospective reviews, published mostly after the release of the fan translation patch in 2000.

[6][47] The Next Generation preview, while acknowledging that several flaws in the Secret of Mana combat system had been corrected and praising the boss battles, felt that the computer-controlled characters showed no sense of tactics, resulting in a free-for-all.

[43] A review by JeuxVideo.com also noted several improvements in the combat system over the prior game, but felt that battles could turn into a chaotic mass of attacks and numbers.

[4] Parsons of RPGamer also called out the Ring system as being flawed, as he found it frustrating that the menu could not be brought up while a character was performing an action, making boss battles hectic and difficult.

[65] The Next Generation preview, while praising the multiple storylines as an innovation in the genre, felt that it had been attached to a "magic-and-monsters fantasy-formula" plot.

[70] Beginning production in 2017, the remake was produced with the aim of staying true to the original while reimagining it using 3D graphics and with an expanded, modernized gameplay system.

Angela, Duran, and Riesz fighting Land Umber, the Earth Benevodon
Game director Hiromichi Tanaka in 2007
Composer Hiroki Kikuta in 2011