Tribal Wars

Tribal Wars (TW) is a browser-based, real-time strategy, massively multiplayer online game set in the Middle Ages.

The game also allows for a level of player-specific customization, in regards to village names, army types, and troop-counts.

Each screen can be accessed by clicking on a link, and the vast majority of the game is played through a text based interface.

Some players choose to place information such as in-game personal allies, ASCII art, or quotes.

Furthermore, the majority of these players utilize a non-in-game mode of communication to ensure "effective," and "covert," conversation.

Combat in the game is heavily based on statistical attributes of troops, real-time waiting and attacking villages.

In the case of attacking, casualties are determined based on the number and type of troops sent, and factors such as morale and luck.

The time it takes a player's army to reach another village depends on the distance, as well as the predetermined "speed" of the attacking units.

Higher levels troop production buildings, such as barracks, stable, and workshop facilitate faster recruitment speeds.

This method is necessary due to the fact that conquering a village requires lowering its loyalty from 100 percent to zero and each successful attacking nobleman lowers a village's loyalty by a randomly generated amount between 20 and 35 percent, while only one nobleman can be effective in a single attack command.

In order to execute these techniques effectively will often require a player to become knowledgeable of the features of various web browsers, including the use of shortcuts and tabs, which allow a player to set up a tactic, and quickly switch to new tabs to click appropriate buttons to initiate the actions.

Tribal Wars utilizes an Award system reminiscent of Achievements/Trophies etc., where players gain "plaques" that they can show off on their profile for milestones.

Awards add incentive for players to contribute to offensive operations both internally in their tribe and externally, support friends, and plunder and conquer other villages.

Some Awards are satirical such as "Unlucky Fellow," achieved by failing to conquer a village by 1 loyalty point.

There are also five daily Awards: Looter (for farming the most resources), Plunderer (for looting the most villages), Attacker (for destroying the most enemy units as attacker), Defender (for destroying the most enemy units as defender), and Great Power (for conquering the most villages).

With the Version 7.0 update, multiple new Awards were introduced, such as The Warlord (for attacking numerous players) and Brothers in Arms (for being a member of a tribe for a period of time).

[citation needed] Originally, the goal of Tribal Wars was to have a single tribe/player conquer all villages in the world.

This "dominance" scenario of the endgame involves a tribe or a player to meet the criteria of minimum points/villages for a period of time.

[citation needed] On November 20, 2013, InnoGames announced the release of the sequel to their original game after 10 years.