The game consists of four subgames inspired by the events of the Walt Disney Productions film Tron released earlier in the summer.
Most of the 12 levels are named after programming languages: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, and USER.
The sub-games are as follows: The player must guide Tron to the flashing circle of an Input/Output Tower within a set time limit while avoiding or destroying Grid Bugs.
In a player-vs-AI variant of the Snake game concept, the player guides Tron's blue Light Cycle in an arena against one or more yellow opponents.
This game is based on the Light Cycle Arena sequence in the film, though the colors of the friendly and enemy characters are reversed.
The tank can warp to a random location in the maze by moving into a diamond in the center, and its shots bounce off walls or obstructions until reaching their maximum travel distance.
In higher difficulty levels, the enemy tanks are replaced by red Recognizers that are much faster and attempt to collide with the player instead of shooting at him/her.
[8] In 1995, Flux magazine wrote, "Even many of today's coin-ops can't compete with the mighty Tron.
"[9] The world record high score for Tron was set in July 2011 by David Cruz of Brandon, Florida.
Tron was released for Xbox Live Arcade in January 2008, ported by Digital Eclipse and branded by Disney Interactive.