Turing (microarchitecture)

[3] Building on the preliminary work of Volta, its HPC-exclusive predecessor, the Turing architecture introduces the first consumer products capable of real-time ray tracing, a longstanding goal of the computer graphics industry.

The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing.

[4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.

The Tensor cores perform the result of deep learning to codify how to, for example, increase the resolution of images generated by a specific application or game.

The Mesh Shader, Shading Rate Image functionalities are accessible using DirectX 12, Vulkan and OpenGL extensions on Windows and Linux platforms.

Die shot of the TU104 GPU used in RTX 2080 cards
Die shot of the TU106 GPU used in RTX 2060 cards
Die shot of the TU116 GPU used in GTX 1660 cards