UVW mapping

[1] In computer graphics, it most commonly maps an object's surface in

The UVW mapping is suitable for painting an object's surface based on a solid texture.

"UVW", like the standard Cartesian coordinate system, has three dimensions; the third dimension allows texture maps to wrap in complex ways onto irregular surfaces.

The graphic designer or programmer generates the specific mathematical function to implement the map, so that points on the texture are assigned to (XYZ) points on the target surface.

For this reason, UVW mapping is commonly used to texture map non-platonic solids, non-geometric primitives, and other irregularly shaped objects, such as characters and furniture.