UbiArt Framework

The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier.

Its function is to organize 2D animated vector graphics[1] into a playable video game without extensive coding.

UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment.

On April 9, 2019, in an interview with IGN,[5] Ubisoft CEO Yves Guillemot explained why the engine was not being used as initially planned, stating that the "tools were difficult to use".

The plan was to distribute the engine to other studios with Guillemot saying "at one point we wanted to give them to everybody [in Ubisoft].” However, they decided not to as they wanted to “spend a lot of time with a lot of people to actually help people to use it.” But the engine is not abandoned as Guillemot explained “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be.”[6]