Unigine

[3] UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system),[4] which are used by overclockers and technical media such as Tom's Hardware,[5][6] Linus Tech Tips,[7] PC Gamer,[8] and JayzTwoCents.

UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.

UNIGINE 2 has all features from UNIGINE 1 and transitioned from forward rendering to deferred rendering approach, PBR shading, and introduced new graphical technologies like geometry water, multi-layered volumetric clouds, SSRTGI and voxel-based lighting.

Proprietary SSRTGI (Screen Space Ray-Traced Global Illumination) rendering technology was introduced in version 2.5.

On November 25, 2010, UNIGINE Company announced a competition to support Linux game development.

[25] The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platform), and MED-ART (who previously worked on Painkiller: Resurrection).

[27] Some companies that develop software for professional aircraft, ships & vehicle simulators use UNIGINE Engine as a base for the 3D & VR visualization.

UNIGINE Engine is used as a platform for a series of benchmarks,[66] which can be used to determine the stability of PC hardware (CPU, GPU, power supply, cooling system) under extremely stressful conditions, as well as for overclocking: