Uridium

Uridium (released on the NES as The Last Starfighter)[3] is a science fiction side-scrolling shoot 'em up initially designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines.

Mindscape purchased a license to release a game based on the film The Last Starfighter.

Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought.

First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway.

Each Dreadnought has a different configuration of walls and other structures which must be negotiated in order to reach the landing zone.

Lastly, flashing ports on the Dreadnought's surface release homing mines that cannot be destroyed.

This is originally made inaccessible by an impassable wall, but visible in the final overflight when the Dreadnought is destroyed.

It was made so that the Dreadnoughts' surface is actually the background, and the black empty space and stars are character glyphs on the foreground.

As the Commodore 64's graphics chip scrolls the screen to the left or right, the character glyphs representing the stars change shape by shifting their single lit pixels to the right or left, countering the scroll of the screen and giving the impression they were stationary.

[10] Zzap!64 were similarly enthusiastic, describing the game as "visually awesome, sonically sound, technically stunning and a brilliant shoot em up to boot".

In-game screenshot from the first level of the Amstrad CPC version of Uridium
In-game screenshot from the first level of the Commodore 64 version