Like earlier computer adaptions of the pen-and-paper wargame genre, V4V used a hex-based map covering its area of action and used military markers to indicate the location of various units.
Four games were produced in the series: Covers operations in the Utah Beach and Cotentin Peninsula during the weeks after the initial D-Day invasions.
Revisits the D-Day beaches, this time covering the operations in the British and Canadian sectors and their battle to take Caen.
While praising V for Victory: Gold-Juno-Sword's documentation and SVGA graphics, he stated that the fourth game "succeeds only a technological level, bereft of soul" and compared the series to "a line of books without an editor".
They continued, "We single out Utah Beach because it launched the series — but by all means, check out Velikiye Luki, Gold*Juno*Sword, and Market Garden, too.