The mapboards are divided into hexagons to regulate fire and movement, and depict generic terrain that can represent different historical locations.
[1] Fifteen core modules provide representations of nearly every troop type, vehicle, and weapon to see combat action from any nationality involved in World War II.
By the time the fourth and final installment of Squad Leader debuted, there were four separate rulebooks in existence with poorly integrated and sometimes contradictory rules.
It was clear that the system had grown in ways never dreamed of in 1977; large amounts of "nutmail" to Avalon Hill convinced the developers of the need to streamline the rules.
Avalon Hill had originally promised a new rulebook streamlining procedures, eliminating redundancies, and possibly revising the "To Hit/To Kill" system used to simulate armor protection and penetration in tank combat.
By contrast, ASL has separate counters for 56 different types of tanks and assault guns for the Germans alone, with armor values from 0 to 26, based on actual thickness and degree of slope.
The new rules did, however, have a very strong systemic approach whereby, in his words, you could learn a concept and it applies, with varying D (ice) R (oll) M (odifiers), in all similar situations.
)In that same issue of The General, Don Greenwood - developer of ASL and also editor of the magazine - responded to harsh criticism by consumers who felt that the redesign of the system was a cash-grab, or worse, a betrayal.
ASL can be played over the Internet using a system called Virtual Advanced Squad Leader (VASL), using the "Vassal" game engine designed by Rodney Kinney.
This is a Java-based application that allows for real-time input by one or more participants/observers who can manipulate graphical representations of map boards and counters, including random dice rolls, LOS checking, chart consultation and all the necessary administrative tasks to play a full game of ASL.
The debate of the merits of both approaches went as far back as the original Squad Leader rulebook written by John Hill and Don Greenwood.
Intended to be a fusion of 1:285 scale miniatures (so-called "micro-armor") and Squad Leader, the concept never really took off, at least in the printed form sold by Avalon Hill, and only two modules were released, both in 1985.
The 1st edition ASL Rulebook contained a chapter on painting 1:285 scale miniatures, and the Deluxe Advanced Squad Leader Modules were released soon after Beyond Valor.
Only two modules were released; the drawback of the larger scale map boards was that the terrain being simulated had to be fairly close-in, and scenarios based on fighting in these kinds of environments.
MMP took over production of HASL with A Bridge Too Far, and also released "Historical Studies", or modules in which the geomorphic mapboards were sometimes substituted for actual terrain maps.
In 2004, in recognition that newcomers to the ASL hobby would have a hard time learning 200 pages of rules quickly and happily, the Starter Kits were introduced.
Along with the new semi-mounted mapboards replacing the older mounted style, these kits provided newcomers to ASL with everything they needed to get into the game with a minimum of reading.
In a form of Programmed Instruction not possible with the ASL Rulebook, each starter kit comes with a small pamphlet outlining only the bare minimum of rules necessary for play of the game.
Counters are included for German, Russian and American infantry units and is intended as a stand-alone purchase with the expectation that players who enjoy the experience will feel comfortable "graduating" to the full-blown ASL game series.
In addition to counters and two geomorphic boards (this release also marked the end of expensively mounted mapboards, introducing a less durable cardboard map style), a small rules booklet, quick reference chart, and two dice are included.
In addition to counters depicting various nationalities and boards, a small 20 page rules booklet, pair of quick reference charts, and two dice are included.
(Scenarios s7 and s8 were sold separately in issues of Operations Magazine and are currently available as free downloads from MMP[4]) ASL Starter Kit #3 adds rules for tanks and other vehicles.
The General was an Avalon Hill house organ and as such, regularly promoted ASL by including in-depth articles on gameplay, "series replay" features where games were recorded and printed move for further analysis, and published scenarios.
Two prolific "third party" publishers are Critical Hit and Heat of Battle, who have both produced scenario packs, geomorphic and historical mapsheets, and even new playing pieces.
Other products include player aids such as cards indicating SAN (Sniper Activation Numbers) and for resolving OBA (Off Board Artillery) battery access.
A results screen would show losses in men and equipment, and list possession of objectives, leaving the determination of "victory" to the player.
Approximations of a computerized version of SL/ASL was the 1981 release of Close Assault, also by Avalon Hill, which included an actual mapboard and counters that the human player used to make his moves.
In 1998 Big Time Software negotiated with Avalon Hill to do a computerized version of Advanced Squad Leader, but plans fell through.
Big Time Software went on to produce Combat Mission: Beyond Overlord, which was a 3D tactical computer game very similar to Advanced Squad Leader but with significant differences.
While lacking much of the arcane detail of ASL (you could not swim, climb cliffs, or descend onto the battlefield by parachute), it also featured an innovative simultaneous turn-based system, and provided complete orders of battle for German, American, British, Canadian, Free French and Polish forces in Northwest Europe from 6 June 1944 to 8 May 1945.