Vainglory is a free-to-play multiplayer online battle arena (MOBA) video game, developed and published by Super Evil Megacorp for iOS, Android and PC.
The game was unveiled at Apple's September 2014 iPhone 6 announcement event to demonstrate the platform's Metal graphics API.
Super Evil Megacorp attempted to make a game that would entertain players for hours and encourage in-person multiplayer experiences similar to that of a LAN party.
Commonly referred to as Elo/ELO, the rank points earned from match wins will go up, and so as players improve, so too will the skill of opponents.
[3] Skins, which change the appearance of heroes, can be unlocked with ICE or by collecting blueprints from the Market or in-game quests.
Special Edition skins may only be unlocked through Opals, obtainable through reward chests or frequent in-app purchase bundle packs.
[3][6][7][8] Update 2.5 introduced Talents, collectible hero upgrades exclusively for BRAWL game modes (Blitz and Battle Royale).
[10] Kristian Segerstrale, the founder of Playfish and former head of EA Digital, joined Super Evil Megacorp as its COO.
[4] They told Polygon that tablets were "inherently social", "less alienating to new players", and "possibly the best space for multiplayer play".
[11] On March 5, 2015, at the Game Developers Conference 2015, Super Evil Megacorp announced that Vainglory would be getting an Android version.
However, since the release of Catalyst Black on May 25, 2022,[19] a sole developer, Loquori, has closely worked with the community to bring updates and patches.
In January, the first potential patch list in almost 2 years (the latest version of Vainglory, 4.13 was released on March 14, 2020[20]) was proposed by the community.
[21] On April 30, 2020, Super Evil Megacorp revealed[22] their next project after Vainglory, Catalyst Black — a new cross-platform battleground shooter.
[10] Reviewers praised the game's graphics, characters, and level design, but criticized its lack of team communication features.
[3][6] While IGN's Mitch Dyer wrote the game was accessible to newcomers,[3] Matt Thrower of Pocket Gamer felt otherwise.
[6] Thrower noted how the PC-based MOBA genre has had issues adapting its precise controls to the mobile platform, but that Vainglory trimmed features in the right areas.
[3] Dyer praised the game's character and map detail, and wrote that all ten of the heroes had "fun" designs and were enjoyable to play.
[2] Dyer reported his games to be about 21 minutes in length and noticed that they tended to snowball out of balance by the time the Kraken creature appears at the 15-minute mark.