Vector-based graphical user interface

In Linux desktops, Compiz Fusion can texture each raster-based workspace onto a 3D vector-based cube.

As operating systems evolve, eventually the entire window would be made from 3D vector graphics, so that when rotated, it does not appear "flat".

Also, advanced lighting may make 3D graphical user interfaces more aesthetically pleasing.

[citation needed] If vector graphics were used instead, it could be easily scalable and never lose data nor appear pixelated.

Some graphical user interfaces on operating systems such as IRIX use vector-based icons.

An example of a vector-based window, found in a privately funded vector-based graphical user interface research project.
2D GUI. All window decorations and elements inside them are vector-based, the background is generated from multiple sine waves and the shapes are defined in-runtime. The final image is rasterized, anti-aliased and optionally composited, here the compositing is disabled.