NLE software is typically based on a timeline interface where sections moving image video recordings, known as clips, are laid out in sequence and played back.
Typically, the timeline is divided into multiple rows on the y-axis for different clips playing simultaneously, whereas the x-axis represents the run time of the video.
Once a project is complete, the editor can then export to movies in a variety of formats in a context that may range from broadcast tape formats to compressed video files for web publishing (such as on an online video platform or personal website), optical media, or saved to mobile devices.
As digital video editing advanced, visual effects became possible, and is part of the standard toolkit, usually found in prosumer and professional grade software.
Software such as Blender can perform motion capture to make animated objects follow an actor's movements.
Having sufficient disk space is important since videos can take up large amounts of storage, depending on the resolution and compression format used.