The dungeon has over 200 tile- and turn-based levels of increasing difficulty, with their main tool being a magical rod that can rearrange floor tiles.
Falling in a pit or getting hit by an enemy causes the player to use one of the locust idols found in treasure chests throughout the game to save their life.
[3] The initially simple gameplay gets increasingly complex as the game progresses and the player discovers new mechanics and secrets hidden in the labyrinth.
[1][2] Void Stranger is set in a universe shaped by the advanced civilization of ancient humanity, which achieved interplanetary travel and constructed a powerful research facility known as DIS, home to reality-warping technology.
However, internal conflict among the Void Lords led to their downfall, with their creator, Add, splitting their essence and becoming a mortal human named Gray.
DIS, now transformed into an eldritch, interconnected realm where reality and memory collide—known as the Void—became a place where the remaining Void Lords persist as enigmatic, reality-warping beings, alongside anyone who finds themselves trapped there.
The story unfolds across the void and the normal world, blending ancient tragedy with personal journeys of survival, sacrifice, and redemption.
When Lily is manipulated into an arranged marriage with Johann, a king who secretly seeks power through sacrifices to the Void Lords, Gray intervenes.
Unlike Gray, Lillie struggles with her purpose in the Void but forms meaningful connections, including one with Ninnie, a tragic companion lost along the way.
Void Stranger was created by independent Finnish video game developer System Erasure, a collaboration between Eero Lahtinen and Antti Ukkola.
[6] The game had a largely positive reception, with critics directing praise toward its puzzle design, gradually changing gameplay, and soundtrack.
[7][2][1][8] Jordan Helm of Hardcore Gamer found the game's puzzles and unforgiving mechanics to be "not an easy endeavor", but nonetheless very rewarding.