[1] It was published by Possum Creek Games soon after Dragon's Sleepaway.
Unlike typical tabletop role-playing games, Wanderhome does not use dice, turns, or a gamemaster, focusing instead on the characters' emotional journey.
Dialogue takes the place of battles, and gameplay revolves around question prompts.
[2] The mood of Wanderhome, according to Chase Carter for Polygon, is cozy and wholesome, with an undercurrent of trauma from the land's past wars.
[3] It was influenced by the Redwall books[4] and Studio Ghibli animated films.