The story follows Wario traveling to a distant island to steal and sell a valuable statue to purchase his own castle out of envy of Mario's, which he attempted to take over in the previous game.
When in his grown form, Wario is also able to perform a shoulder charge, which is used to attack enemies, break through blocks and open hidden treasure chests.
The Bull Helmet increases Wario's strength and doubles the length of his shoulder charge attack, allowing him to smash through blocks more easily.
It also gives Wario the abilities to stick onto ceilings and perform a "butt stomp" into the ground, which stuns nearby enemies and breaks through blocks underneath him.
The Jet Helmet increases Wario's running speed and lets him fly in purely horizontal directions in the air, as well as to shoulder charge underwater.
Finally, the Dragon Helmet lets Wario shoot long-ranged bursts of flames both on land and underwater, which destroy enemies and blocks on contact.
If Wario takes damage from an opponent or obstacle, he will shrink, losing his shoulder charge move, and will remain small until he collects a clove of garlic, a helmet, or reaches the end of the level.
To fund this extravagant dream, he travels to Kitchen Island, where the Brown Sugar Pirates have hidden many treasures and coins, including a golden statue of Princess Peach, stolen from the Mushroom Kingdom.
If the player collects all the treasures and has enough coins to reach the 99,999 limit, the genie will give Wario an entire planet with his face etched on its surface.
Originally released for the Game Boy on January 21, 1994, in Japan and from March 13 to May 13 in North America and Europe after being delayed from a December 1993 release date,[2] the game was later re-released on the Nintendo 3DS's eShop Virtual Console download service in Japan on December 14, 2011,[3] and in 2012 in Europe on February 16, and North America on July 26.
They particularly commented that the backgrounds were not as cluttered as in the previous games, making the action easier to follow, that the music was less obtrusive, and that the sprites were better detailed.
[5] Power Unlimited gave the game a review score of 85%, describing it addictive, long and varied, and called it a worthy successor to the first two Super Mario Land titles.
Similarly, Wario's Amiibo board map in Mario Party 10 features his safari helmet as a background element.