Wizards unique for each side range from giving opposing soldiers the plague or turning them to chickens.
[12] A reviewer for Nintendo Power thought it was a great introduction for people to the real-time strategy genre.
[8] Jeff Gerstmann for GameSpot was less positive, criticizing its control scheme and the difficulty of selecting and deselecting units.
Gerstmann also believed that the game would be too simple and too much like Warcraft for RTS fans to play for long.
[3] In 2009, IGN listed the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface.
Originally slated for release in 2003, it was cancelled due to the lack of a publisher, despite screenshots of the sequel being shown.
The studio continued to make unrelated games for other consoles, such as Die Hard: Vendetta and Constantine for the PS2 and Xbox, respectively, as well as Rogue Ops.
Nevertheless, the lukewarm reception of these games caused the studio's parent company to sell them off in 2008.