[citation needed] Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes.
[4] The "Nine" consists of "Nitro", who has serious allergy problems and explodes once coming across said allergens; "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things; "Pilfer", a lizard with thousands of separate personalities; "Volstagg", a strong person with gorilla and gazelle DNA; "Crystal", who is solar-powered and has a body made of crystal with living hair; "Boomer McTwist", who has powers from wearing the kilt of her Scottish superhero father, "MacSheen", who is adept with tools but is rather hormonal; "Henry", a sentient being made entirely out of water; and "B'Angus" (B is silent), who looks similar to a chihuahua and lives inside the Rig item, providing advice for Wex.
[3] Initial ideas for the game included having a female character who possessed a special glove that could instantly vaporize enemies.
[9] Kevin Munroe, designer and lead animator on the project, stated that the development team aimed for the feel of the game to be as "...if George Lucas co-wrote Star Wars with Lewis Carroll.
[12] This included commercials played on major cable networks, such as ABC and Comedy Central, and a spot on the demo discs packed in every new PlayStation console sold at the time.
[21] GameRevolution praised it for being "off-beat" and "imaginative" in a similar manner to Earthworm Jim, but said that, despite its innovative "torture" moves with the "Rig" weapon, the gameplay still ultimately boiled down to basic platforming and item collection.
[16] Similarly, Edge remarked that the game's checkpoints were wrongly positioned and that the scenery can obstruct the player's view of the gameplay.
"[20] Next Generation shared similar sentiments, saying, "As unique and fun as this is [...] the game's rocky development history shows in its occasionally sloppy control, clichéd platform structure (kill enemies, solve puzzles, fight boss, repeat), general lack of variety, and fairly short playing time.