Wilmot's Warehouse

[2]) When the delivery timer expires, customers at a service hatch request specific boxes for the player to retrieve and deliver.

[5] The game's designers, Richard Hogg and Ricky Haggett, had known each other for a decade before the release of Wilmot's Warehouse.

They previously collaborated on projects including Hohokum, wherein they would design together and split the duties of art (Hogg) and coding (Haggett).

Hogg, who had worked in a warehouse and picture archive when he was younger, was interested in the therapeutic act of organizing for pleasure.

[9] It spent six months in development and was built in the OpenFL framework and Haxe programming language with a soundtrack and sound effects composed by Eli Rainsberry.

[5] Paste praised this contrast: the game's soothing repetition of tidying clutter and calm soundtrack against its more frenetic time-based challenges.

[5] Paste enjoyed the game's smart visual communication and its challenge of finding an efficient organizational system.

Wilmot's Warehouse developer Ricky Haggett