In the game, the players first sign manager contract and then build a new team.
Then a number of details can be entered, including the managers name and date of birth, the teams hometown, kit and badge.
Team management is done through several major areas: training, communication, player registration and event.
Routinely it is also recommended to give the team days off to revitalize the players.
Giving them good advice raises their motivation and summoning two players at once to talk to them improves their partnership.
The practice level which is yellow shows the stats gained from training.
The club performance is a bright green that is supposed to overlap and match the practice and formation level.
Always displayed is the position of the players divided into four colors (red for forward, orange for midfield, green for defense, and blue for goalkeeper), the stamina meter which decreases gradually as well as the player's motivation and morale.
The players can also be injured, receive either a yellow or red card, be swapped with others from the substitution area, or be completely removed.
Many real life formations can be replicated including diamond, balanced, offensive or defense.
The flat panel reader of the cabinet can detect if the players swap the players from the substitute area, or do a forward gesture on the card to be offensive and do a backwards gesture to do defending.
Four European football teams are available from Spanish, Netherland, English and Italian leagues.
[8] Intercontinental Clubs 2006-2007 was released in September 2008 and added teams from South America.
[12] Intercontinental Clubs 2010-2011 was released in November 2011 and added other Asian teams in addition to the Japanese ones.
Intercontinental Clubs 2011-2012 was released in November 2012 and now up to ten teams can be saved on a single card.
[17] 2016-2017 was released in January 2017 and added the ability the train the manager in various characteristics.
[19] The game was renewed with WCCF Footista 2019 which included a new cabinet that simulates a stadium.
The game's cabinet set-up was overall unprecedented with 8 players playing at the same time and 9 monitors.
10 NAOMI arcade boards are connected to a PC which acts as a server.
Also new was the flat panel card reader surface which was completely developed by the hardware department of Sega, along with the deck reading mechanisms later used in The Key of Avalon.