Wrath of Denethenor is a top-down role-playing video game originally written for the Apple II and ported to the Commodore 64.
The player takes on the role of a rogue who starts the game wanting to burglarize local farms and villages.
However, solving puzzles and successfully fighting evil hordes leads the character to the ultimate confrontation with Denethenor in the land of Mystenor in order to restore peace to Deledain.
[1] Christopher Crim, in his final year of high school in Bishop, California in 1984, was already an experienced programmer, having designed and sold a customer database system written in BASIC to a local newspaper for $100.
After having his friends playtest it, Crim sold the game to Sierra On-Line, who asked him to also port it to the Commodore 64.
It's just another hackneyed 'kill the evil wizard' game, with old Ultima-style playing and graphics, but little in the way of originality or ground-breaking design characteristics.
Bolingbroke gave the game a rating of 31 out of 100, saying "There was some really good work here, marred primarily by size, length, and inability to shortcut certain areas.