Yesterday is a 2012 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive.
Nevertheless, Yesterday's sales performance was part of a downward trend for Pendulo; after its release, the company struggled to find funding for new projects.
The wealthy college student Henry White and his friend Samuel Cooper volunteer for the Children of Don Quixote charity, which seeks to help the city's homeless.
Choke demands that Henry solve a series of chess problems as punishment for trespassing, but then refuses to release him and sentences him to die in a pit of rats.
Henry secretly radios Cooper, who sneaks into the station, locates a gun and—while experiencing flashbacks to his childhood—kills Choke and subdues Boris.
[4] In response to market demands, Pendulo intentionally made the game easier than its past titles, as part of a yearslong trend at the company.
He noted that the Spanish title New York Crimes was selected by FX Interactive to "emphasize the thriller angle and comic aesthetic".
"[10] Chris Watters of GameSpot wrote, "Yesterday's unsteady narrative is disappointingly brief, though solid puzzles and nice visuals make it a pleasant diversion.
He attributed the game's failure to its blend of casual gameplay with "hardcore storytelling", to its publisher's limited support and to Pendulo's lack of interaction with players and the press.
[27] However, the game's iOS port saw greater success: Rafael Latiegui noted that it had "sold many more copies" than the computer version by August 2012.
[27] With the launch of its original computer version, Yesterday joined a list of commercial failures for Pendulo Studios, including The Next Big Thing and the console port of Runaway: A Twist of Fate.
[27] The team was unable to find backing for a new game and resorted to crowdfunding for its title Day One,[7] but its campaign did not reach its goal.