Zeno Clash 2

After law was established the Kax-Teh promptly arrested Ghat and Rimat's single parent, the creature named Father-Mother, for the crime of serial kidnapping.

Kax-Teh gives them a chance to have a real trial, and Ghat and Rimat decide to find all of their brothers and sisters to prepare for it.

Ghat and Rimat are able to get to the beach and meet with Deadra and Henae, the latter of who was able to find her biological father Adrence, and are currently trying to set up a town of their own.

They agree to give Ghat and Rimat a boat so they can travel across the sea to find Samoro-Teh, the Western Golem, and hopefully a way to kill Kax-Teh.

Ghat and Rimat are able to kill Adrence, defeat the tribe's leader, and save their sisters, who are injured and decide to go back to their village.

Along the way, they discover that Father-Mother has been abducted by an unknown group, but decide saving Kax-Teh takes priority due to his link.

New is the ability to individually punch with each fist, use an array of special weapons that range from a simple chain to a glove that links enemy health together, and a semi open world instead of the mission based system of the first game.

The team's involvement in Rock of Ages required the move to Unreal Engine 3 which was also chosen for Zeno Clash 2 because of larger environments, day-night cycles and visual enhancements.

Open-world structure was requested by fans and the team agreed on that more focus on exploration would improve the experience and game length.

Storywise the team intended to continue where the first game ended and explain mysteries that were left unresolved, not "finishing with a cliffhanger" this time.

Among inspirations for the game's visuals Bordeu listed the "punk fantasy art of John Blanche" and the paintings of Hieronymus Bosch, specifically mentioning The Garden of Earthly Delights.