On August 2, 2004, THQ Wireless announced it would publish 5th Cell's first three original mobile games: Siege, SEAL Team 6 and Mini Poccha.
In an IGN interview with Michael Thomsen, Jeremiah Slaczka, the company's creative director, was asked "What kinds of games do you ultimately want to be known for?".
[5] On May 9, 2007, THQ announced it would publish Drawn to Life, an action-adventure/platformer hybrid with the unique twist of the player drawing the hero and the world itself using the DS's touchpad.
The game improved on many aspects of the original, adding more words, introducing adjectives and tweaking the controls to accommodate use of the D-Pad.
The game was a lot different from its predecessors as it moved to a more adventure-based formula that relied on an open world filled with non-player characters, rather than choosing individual puzzles to earn Starites.
[9] The game was planned to be a free-to-play action-RPG, however, it didn't reach the funding goal of $500,000 and development stopped after the unsuccessful campaign.
[10] On March 24, 2016, following the cancellation of the mobile game Scribblenauts: Fighting Words by publisher Warner Bros. Interactive Entertainment, heavy layoffs severely impacted the company.