Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game.
In 1978, they earned a 9/10 overall rating from a White Dwarf magazine reviewer, who was impressed that Gygax found time to write them while also working on the Advanced Dungeons & Dragons (AD&D) rulebooks.
The module begins with a prologue explaining that giants of different types have been raiding lands occupied by humans.
Angered by this, the human rulers hire a group of adventurers (the player characters) to "punish the miscreant giants."
The human nobles equip the party with weapons and horses, along with a guide and a map that shows the location of the hill giants.
If the players have finished Steading of the Hill Giant Chief, they have been transported to the glacial rift via the magic chain.
In the lower area there are caverns that house the servants, serve as a prison, and contain the Jarl Grugnur and emissaries who have come to meet with him.
The leader of the fire giants is King Snurre Iron Belly, and his hall is made of obsidian and natural caverns.
[1] The omnibus collection combination module Against the Giants was 32 pages long, and featured two outer folders.
Released in 1999 to commemorate the 25th anniversary of TSR, Against the Giants: The Liberation of Geoff provided a set of adventuring materials that expanded on the original three modules.
[11] 1999 also featured a reprinting of the three modules made available in the Dungeons & Dragons Silver Anniversary Collector's Edition boxed set, with slight modifications to make it distinguishable from the original (for collecting purposes).
[citation needed] In 2017, Wizards re-released Against the Giants updated to Fifth Edition rules as part of the Tales from the Yawning Portal collection.
According to Dungeon's editors, the drow remain popular villains in part because of their "exciting introduction" in the module.
[8] Judge Andy Collins felt the "hack-and-slash" classic was "packed with action" and has run the module more than any other.
[8] Judge John Rateliff said that Against the Giants was the module that showed gamers how to create a themed adventure with a mystery and clues that are periodically provided.
[8] Kurt Butterfield reviewed Hall of the Fire Giant King for The Space Gamer, commenting that "the scenario is well thought out and nicely detailed," and includes "some intriguing special instructions given for deviously playing several of the intelligent inhabitants of the dungeon".
Butterfield felt that the dungeon was not an easy challenge, especially with the strong and numerous monsters (such as the roughly eighty trolls on one level).
"[23] Don Turnbull of White Dwarf magazine gave the three separate modules comprising the G-series 9/10 overall.
Turnbull was impressed that Gygax was able to find time to write them while also creating AD&D's rules, saying "Things are really buzzing at TSR.
The review declared the modules "very tough", stating that "the notes suggest nine characters or so, each of ninth level or better and each with two or three relevant magic items.
"[24] Jim Bambra reviewed the re-released G module series very positively in issue 35 of White Dwarf magazine, awarding 10 out of 10.
[26] Swenson comments that the reprinting shows the progress TSR has made since these adventures were first published, such as how single products had become longer.
Swenson felt that, although the lower levels can degenerate into a random monster mix, the strong points of these adventures outweigh their flaws.
[26] Dungeon Master for Dummies lists Steading of the Hill Giant Chief as one of the ten best classic adventures.
"[27] Ken Denmead of Wired said the first module is a "pretty easy crash-and-grab," the second contains "some really excellent treasure," but the third is "the end-all, be-all of hack-fests".
[28] In a retrospective review of Against the Giants in Black Gate, Scott Taylor said "These modules are true pieces of history, the artwork involved stemming from a time when the gaming world was new and truly inventive.