AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.
AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.
[1][2] AngelScript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications, easing the two languages' integration.
Hazelight Studios maintains a plugin that integrates AngelScript into the Unreal Engine; this plugin was used to write their newest game, It Takes Two, in AngelScript,[7] the plugin is also used by Embark Studios in The Finals and the upcoming ARC Raiders.
[8] It is also used at the University of Ulm in its interactive 3D-Animation program,[9][failed verification] as well as in robotics; for example, to program behavioral rules of robotic agents.