He is then dropped behind enemy lines and must first disable Midan's power source, and then assassinate him.
The player must guide the assassin through the levels facing enemies ranging from vicious dogs to wall mounted laser cannons.
As well as the platforms, the player is able to control the assassin to climb on walls and ceilings as a method of getting around, and avoiding enemies.
The player can use the boomerang to attack enemies, or use bonus weapons that are gained by achieving certain requirements.
It was programmed by David Broadhurst and Haydn Dalton with additional work from Mike and Andrew Oakley.
[6] Despite the critical acclaim, Martyn Brown, co-founder of Team17 considers Assassin to be Team17's least successful game.
[7] Assassin: Special Edition was released 2 years after the original game and various gameplay elements were altered.