Worms Reloaded

Movement is primarily accomplished through crawling and jumping, but items such as the jet pack and ninja rope can enable much faster travel and access to more terrain.

Once the player uses a weapon, the "escape" timer starts, giving up to five seconds to move the worm to a safe position before the turn ends.

Some weapons fire in straight line, such as the shotgun, but many such as grenades and bazooka shells follow curved trajectories (from gravity and wind) and can attack distant targets behind obstacles.

Weapons, utilities (such as jet packs and blowtorches), and health kits can be randomly airdropped into the level if selected as part of the game scheme.

Each team also selects a voice set, victory dance, grave marker, skin color, and wearable hats, among other features.

Players can also modify or create multiplayer game schemes, which define the gameplay rules and available weapons during matches.

The game offers an in-game level editor, in which the players can draw terrain shapes and add basic features such as possible spawnpoints for objects.

The game is largely based upon Worms 2: Armageddon (released on Xbox Live Arcade in 2009), but is said to be an 'extended edition of the console versions of late.'

PC Gamer called the UI "ridiculously oversized"[17] Daemon Hatfield of IGN had said that "this is the biggest, prettiest Worms, yet".

[18] Rory Young of GameRant gave a game a mediocre score of 2.5 out of 5, praising its LAN multiplayer but criticizing its boring single player and lack of windowed mode.

Gameplay