Some found it to be an improvement to an already good game, whilst others saw it as being too derivative of its predecessor and not worthwhile for Worms Armageddon players.
[4] The worms can walk and jump around and use tools such as the ninja rope and parachute to move to otherwise unreachable locations.
The worms have an arsenal of dozens of weapons, ranging from longbows to bazookas and from fireball to Holy Hand Grenades.
When the time runs out, the water level starts to raise on each turn, drowning the worms at the lowest points of the map (this is called Sudden Death).
Worms Armageddon was meant to be the final game in the series using two-dimensional visuals, but Sega approached the company and asked them to develop an online version for the Dreamcast.
[10][11][12][13] The main complaint in the individual reviews is that the game was too similar to Worms Armageddon with merely incremental improvements.
[35] Mike Wolf of NextGen said of the Dreamcast version, "Even with the online issues, this is Worms at its finest – quick, easy, fun worm-blasting action.
"[31] Miss Spell of GamePro said of the same console version, "While true to the series, the simple 2D graphics don't push the Dreamcast's capabilities.
"[36][b] Edge called the same Dreamcast version "a purchase that can't be justified if you only plan to experience the oneplayer [sic] side.