Atlantic Wall (wargame)

After the United States entered World War II in 1941, Germany knew the Allies would eventually attempt a major amphibious assault somewhere along the European coast, and created a series of strong beach defenses from Norway to the French-Spanish border dubbed the Atlantic Wall.

The game features ranged artillery (i.e. firing more than one hex) and column shifts (i.e. changes to the odds) for combined arms combat and armor superiority.

[2] In 1977, SPI published the monster game Wacht am Rhein about the Battle of the Bulge, and followed this up in 1978 with the equally complex Atlantic Wall using the same rules system.

[5] In the 1980 book The Best of Board Wargaming, Geoff Barnard liked the counters and rules but was ambivalent about the maps, saying they "have been heavily edited, and only the most important terrain features and very few towns have been shown, so they seem rather bare."

He also pointed out that the three invasion scenarios "are essentially solitaire, as the German has little to do while the Allied player completes the detailed landing procedures including parachute drops, sea bombardments, commandos, DD tanks, engineering activities and infantry assaults."

Cover of "soap box" edition, 1978