Although other two-player Monopoly computer programs already existed, the developer advertised that their Automonopoli was the first with an artificial intelligence strong enough to compete against and defeat human players.
Automonopoli was released by Automata UK in June 1983, written primarily in BASIC,[1] and modelled the board game Monopoly in every detail of gameplay.
[2][4][a] The only full-length review, in ZX Computing nine months after the game's original release,[b] also praised the AI's gameplay and said that "the only major complaint I can make against the program is its limited use of sound".
[1] Shortly after its release, Waddingtons, UK publishers of the Monopoly boardgame, raised objections to the Automonopoli title, saying that there was a risk purchasers would confuse the two products.
[8] The official Monopoly video game was eventually released in July 1985,[9] and was described by Home Computing Weekly as "vastly superior to the other non-authorised versions".