[4] All three members of the Golden Triangle participated in this title, although the main driving force behind Belegost was Miroslav Fídler.
[4] In order to make the game more user-friendly than older titles such as Vampire or Exoter, Fidler designed an icon command menu, a context-sensitive help text, and a listing of on-screen motion options.
[6] Historie a kontext produkce počítačových her žánru adventure v České republice notes that Tolkien's works were a popular subject for video games in the 1980s, and that Belegost fits into that trend alongside Melbourne House's The Hobbit (1982), and Addison Wesley Publishing Company's trio of games The Fellowship of the Ring (1986), The Shadows of Mordor (1987), and The Crack Of Doom (1989).
[13] Historie a kontext produkce počítačových her žánru adventure v České republice praised the title's original features, and its "well-elaborated story".
[14] The paper Indiana Jones Fights the Communist Police notes that Belegost was an example of the Czechoslovak text adventure industry drawing inspiration from fantasy.
[16] Root.cz notes that Belegost is one Czech game along with Indiana Jones 2 that didn't "blindly" copy the control system for Colossal Cave Adventure, in that the two titles, both the brainchilds of Fuka, use icons and drop-down menus.
[18] Gaming the Iron Curtain argued that the title's icon based interface led to it being essentially a point n click adventure without graphics.