Blast Chamber is a 1996 action puzzle video game developed by Attention to Detail and published by Activision for the PlayStation and Sega Saturn.
In addition, some "kickers" (switches in the form of green arrows) are placed on some walls to mislead the player.
The other players will try to grab the crystal, by pushing its bearer and causing them to fall by rotating the chamber.
Adding and losing time on the timer is the same as in Eliminator Mode, where the crystal is dropped off in different players' squares.
[10] Paul Glancey wrote in Sega Saturn Magazine that the concept is good but the visuals make the game too confusing and frustrating to be enjoyable.
[11] GamePro's Scary Larry noted some flaws but found them acceptable, and summarized the game as "fast and fun as you frantically try to outwit and outrun your foes.
"[15] Critics typically praised the level designs,[9][10][11] the graphics,[9][10] and the intensity of the three-or-four-player sessions.
[9][10][15] Common criticisms were that the sounds are unexciting[10][15] the character models are too small to see properly,[9][11] and the single-player stages are over too quickly due to the low difficulty.