The team wanted to make a sequel and implement ideas that they were not able to include, while also using techniques learned late during development of the first game to improve the experience.
It received generally favorable reception from critics; praise was given to the soundtrack, ability to traverse any terrain, and overall improvements made over Cybermorph, though some felt mixed regarding its presentation, visuals, and controls.
[1][2] The plot takes place 30 years after the events occurred in Cybermorph; the Pernitia empire was pushed back to their home planet after defeat by the resistance but at the cost of human colonies.
The Council deployed the Sutherland cruiser carrying the morphing infiltration fighter War Griffon into the Perseus cluster, but runs out of plasma energy after using its warp drive systems.
[4][5] Various types of mission objectives such as retrieval of data pods, activation of detonators in military outposts, and elimination of enemy headquarters, must be completed in order to clear a planet.
When flying through tunnels, the view changes to a first-person perspective, and the player can only rotate left and right while blocked doors can be opened by shooting at switches inside these sections.
[8] Both Gill and Gibbs recalled that Sam and Leonard Tramiel demanded the team to implement texture mapping into the title in response to Total Eclipse (1994) on the 3DO.
[36] In 2020, independent publisher Songbird Productions acquired the rights to Battlemorph and announced a limited reprint alongside a music album, which were released in 2021.
[42][46] Game Players's Patrick Baggatta lauded its graphical prowess, gameplay depth, innovative environment design, and the ability to fly in any direction and travel underwater, but found the above-ground navigation problematic due to the draw distance and the aircraft's control initially difficult.
[43] GameFan's Dave Halverson and Casey Loe praised the ambient techno-style music, larger worlds, varied mission objectives, and overall improvements made over Cybermorph.
[49] GamePro's brief review, however, argued that "Battlemorph provides below-average terrain-skimming shooting in a typical polygon environment and features really poor control.
[50] Marc Abramson of the French ST Magazine disagreed with other reviewers regarding the usage of texture mapping for objects and enemies, finding it to be an improvement over Cybermorph, while praising the scenery, intermission cutscenes, complex missions, and overall longevity.
[11] ST Format's Frank Charlton echoed similar thoughts as other critics praising the game, lauding its appealing visuals, atmospheric music, varied missions, and lack of slowdown.
[45] Atari Gaming Headquarters' Brian C. Bessemer regarded it as "an excellent sequel to Cybermorph", highlighting its replayability, audio, and lack of loading times, but did not concur with Charlton about the visuals, stating that they "just don't mix all too well.
Knight referred it as one of the best games released for the Jaguar CD, lauding the graphics, the music, and the way it offers the player a variety of options for responding to attacks, achieving objectives, and exploring environments.