The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops.
At the successful completion of a level by fully depleting the enemy gauge, all the remaining buildings on-screen collapse and the player progresses to the next stage, reprising the amusing "victory dance walk" into the horizon from Cabal.
[11] In the May 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked in the number eighteen spot in popularity.
[13][14] Martin Gaksch and Heinrich Lenhardt of German magazine Power Play gave the game a mixed outlook.
[8] Natsume Co., Ltd. designer Shunichi Taniguchi stated that Blood Bros. and Dynamite Duke served as influences during development of Wild Guns.