Blood Money (video game)

Blood Money is a 1989 side-scrolling shooter video game developed by DMA Design and published by Psygnosis.

The game began development immediately after Menace, and borrowed similar gameplay elements.

While developing his own game, Talisman, Mike Dailly created a compact method to move enemies on-screen, which Jones incorporated into Blood Money.

[3] The game's animations fascinated Jones's friend Gary Timmons, who then began experimenting with Deluxe Paint; his work on the program led to his employment at DMA Design, and inspired some of the animations used in DMA's next game, Walker (1993).

[6] The game's introduction required a star field, which Jones took from a quick demonstration that Dailly had been working on.

[11][12] Video game musician Matt Furniss claimed that a conversion for the Sega Mega Drive was once in development with its music complete.

[13] Dailly began porting the game to the Commodore 64 following the Personal Computer World Show in September 1989,[6] using the code from the Talisman demo and writing a new sprite system.

[24] The One's Brian Nesbitt viewed the game as among the more difficult and technologically sophisticated shoot 'em ups,[29] while ACE called it "compelling".

[18] Conversely, Mike Pattenden of CU Amiga criticised the difficulty, noting its lack of rewards.

[23] Pattenden of CU Amiga felt that the sound is "a poor tune and some average effects",[19] while ACE called it "a little weedy".

The player's ship (left) shooting at two large enemies