Unirally

The objective is to perform these stunts quickly in tight situations while landing the unicycle on its wheels to avoid wiping out, which results in the loss of accumulated speed.

During this tour, colliding with the Anti-Uni causes several unusual effects, such as rendering the track invisible, reversing controls, and desynchronising the backgrounds from the actions.

Mike Dailly, one of the developers at DMA Design, commented, "The problem with Pixar was that they seemed to think that any computer generated unicycle was owned by them".

DMA Design lost the lawsuit, and as a result, Nintendo had to terminate production of additional Unirally cartridges.

[9] A reviewer for Next Generation similarly stated that Unirally is innovative and oddly compelling despite its superficial dullness, but noted that the excitement and novelty of the game diminish quickly.

[12] Ed Semrad of Electronic Gaming Monthly remarked, "While it lacks the charm of most ... Nintendo titles, there is bound to be a cult following".

However, the other three members of the magazine's review crew gave Unirally a negative assessment, stating that while the graphics and controls are good, the game simply lacks excitement.

They praised the game’s original gameplay and graphics, writing: "The enjoyment of hammering around loops and twirls is heightened by the split-screen two-player mode, which makes all the difference".

Gameplay screenshot.