Tanktics is a strategy video game developed by DMA Design for Microsoft Windows.
Different parts may offer the ability to cross different terrain, offensive capabilities more suitable to current tactics, and so forth.
The player's primary control is "the crane", a flying magnet (held by, for example, a pterodactyl in the first, ancient time period) which can pick up and drop single parts.
The magnet can also pick up boulders (e.g. for blocking off enemy routes) and sheep (which can be used to increase the factory's production rate, amongst other things), and there are various terrain types with lasting effects.
There are four worlds in campaign mode: Stone Age, Medieval, Modern, and Futuristic,[3] each containing six levels.
The enemy is always one world in technology above the player's team, the final one being the "Evil Black Tanks" themselves.
The player can place as many weapons in a tank as it has engine power, and can not exceed a fixed height limit.
Power-ups are collected both by being made by the Part-O-Matic and unlocked by buttons requiring a certain experience level of the tank that touches it.
In addition, there are quicksand, which sinks tanks' tracks and any dropped objects, mud puddles, which cause tank tracks to get muddy and slow down until cleaned, lava, which burns anything that touches it until put out by water or waiting, acid, which hurts anything that touches it until taken off, and sheep-dip, a green goo which energizes sheep and cleans off parts.
If the radar is destroyed or the final engine is lost, the tank will cease to function, and lose all of its experience.
The main objective in campaign mode is to eliminate all enemy spawn points by first unlocking them by pressing buttons with certain level requirements, and then attacking the now exposed vulnerable center.
If the Part-O-Matic is destroyed, the player loses, but in the last level of each of the four worlds, the objective is to capture a transmitter from the enemy "Evil Black Tanks" that guard them, and return it to the base.