Five years after the events of the first game, the zoanthropes who had gotten involved in the conflict against the fallen Tyron Corporation have since resumed their normal and peaceful lives.
Eventually, it is revealed that the ZLF's supposed "leader", Shenlong, is actually a puppet under the control of Hajime Busuzima, who masquerades as the group's right-hand man.
Subsequently, the rebels are tasked by Gado, who became a fugitive merely to escape attention, to band together and create a movement with the aim to achieve peace and reconciliation between the zoanthropes and humans.
[4] Next Generation called it "a visually pretty and fun-to-play fighting game with just enough to set it apart from the rest of the 'me too' titles.
However, in contrast to the original American version of BR1, Bloody Roar 2 is a marginal improvement that still suffers from second-best status due to the exclusion of integral gameplay elements that should never have been messed with.
[13] Mielke considered the Japan import to be "as gorgeous as the first installment - in fact, it looks almost exactly the same, with beautiful light-sourcing, speedy 60fps action, and all sorts of special effects when switching into beast mode.
Perry said that the sound effects were "as good if not better than last year's game," but called the music "truly uninspired" and compared it to "a series of generic riffs extracted straight from the bad heavy metal of the dour mid-'80s.
His response to the rest of the audio was more middling, saying that the sound effects are "good, but nothing new" and the music "isn't very impressive -- typical fighter fare, with a few choice selections, funneling down to some bothersome noise.