[2] The game is a spin-off from the Dragon Quest series, and was first released in Japan in July 2007, and worldwide the following year.
If the player fails the quick time event, the master stroke is cancelled and the special attack gauge drops down to 90%.
Upon defeat, the player character is returned to town and loses half their money and any newly acquired items, but retains all the experience points they gained.
To temper a sword, the player requires a large sum of money and a specific set of rare materials that can be found in the game's stages.
As in most on rails games, monsters always appear in the same order, in the same place, and players are scored according to their overall accuracy and chains of successful hits.
Players can increase their character's attack strength and endurance by the usual RPG methods of defeating enemies for experience points and equipping better weapons and armor.
Prince Anlace is concerned by the recent behavior of the queen; she insists upon wearing a mask at all times and, claiming to be unwell, refuses to see anyone, including her son.
When she secretly heads off to the Galantyne Glades, Anlace asks Claymore, one of the warriors who defeated Xiphos, to help him follow her.
Claymore refuses for fear of offending the queen, but allows his son, who has just turned sixteen, to go in his stead.
Claymore's son (the player character) and Anlace observe the queen leave a hut deep in the Glades.
Following Xiphos's defeat, Aruval contracted a strange malady and Fleurette, who had been training to be a nun, left for a life of seclusion so she could help him.
Draug not only repairs the mask, but gives the player character the Rednusadner, a powerful sword that can open the way to Xiphos's castle.
Originally planned to be a launch game for the Wii,[3] Dragon Quest Swords was released on July 12, 2007, in Japan.
[4] In a company press release, executive producer Yuu Miyake stated:[2] Since 1986 the Dragon Quest series has gained acceptance around the world, and has been a staple of the videogame industry.
Creator Yuji Horii was one of the first game designers Nintendo president Satoru Iwata approached with the prototype Revolution controller.
Horii contributed a video interview to Nintendo's Tokyo Game Show 2005 Revolution press conference.
[7] In a detailed preview of Dragon Quest Swords, IGN speculated that the game mechanics will be similar to those featured in Kenshin.
[7] A short teaser video of a first-person perspective battle sequence appeared to confirm IGN's speculation as the onscreen protagonist mimicked the sword fighting antics of the Revolution Remote wielder.
[8] Furthermore, Square Enix stated in a press release that the game "is being developed with every aspect of the unique Wii hardware in mind.
"[2] Square-Enix would later announce extra features for the North American version, such as a playback mode and four hidden bosses.